This is how Riot Games squeezes the technology of The Mandalorian

Riot Games had raised 2020 as the year in which they would celebrate the biggest event in the history of eSports and League of Legends. Their World Championship was going to be quite a spectacle and would bring together thousands of fans to see who would win the title of best team in the world. But it could not be, COVID-19 has disrupted the plans of many companies and they have not been the exception. Still, thanks to recording technology from The Mandalorian League's biggest tournament may have turned out to be much better than they initially imagined.

Riot Games and the use of Unreal Engine

We are not going to discover anything new by saying that 2020 is being a very strange and complicated year in practically every way. The COVID-19 pandemic has thrown us all off balance, and even more so for companies that, to a certain extent, also make a living from holding events that make it possible to publicize their products and cause a greater impact at the communication level.

Riot Games is one of them and with its League of Legends tournaments, the most important game in the world of eSports is able to reach more and more players from all over the world. But this 2020 they have had to change their plans and go from a tour of different cities to holding each and every one of the tournaments in a single place. But beware, like Apple's keynotes, this may have been the best thing that could have happened to them.

When the Riot Games team had to consider what to do, the only way they saw was to contact Possible, the agency they usually work with, to see options. In the end it was betting on the recording technology seen in The Mandalorian as a basis to create a whole show that the players who were going to see it from home were not going to forget easily.

As you can see in this behind-the-scenes video, Michael Figge -co-founder and creative director of Possible- decided to use Unreal Engine to bring the two worlds together. Thus they were able to customize the experience of each of the phases to create a unique experience.

How they did it is simply spectacular and a new example of why Epic is investing in creating different studios with these huge screens and all this set of cameras, lighting, etc., that is needed to be able to simulate that you are anywhere you imagine. and generating the content in real time.

So now what you can do is mark the date of the final on your calendar to enjoy the show that will crown the Best League of Legends team in the world, will be next October 31 and you can see it in lolesports.

The future of video broadcasts and television sets

Surely if you like topics related to video production, you've already thought at one time or another how this Epic technology based on its Unreal Engine can change the way television is made.

The example of the League of Legends world championship is not the only example, many other television programs are already using solutions of this type to offer something more at a time when social distancing marks the way in which daily work is done.


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