Zelda Ocarina of Time in Unreal 5 is a real pass

For many players, The Legend of Zelda: Ocarina of Time It is one of the best video games ever. Its fantastic story, its mechanics or its music automatically make you travel back in time, making this title an unlimited source of nostalgia. However, Nintendo hasn't taken as much care of this game over the years. Despite the fact that there was a remaster for Nintendo 3DS, we have always thought that Ocarina of Time he deserved so much more. And it is no coincidence that there are so many indies developing their own remakes of this masterpiece.

Ocarina of Time fangame level up with UE5

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A few months ago we told you about a programmer who was making his own ultra-realistic version of Ocarina of Time using Unreal Engine 5. The RwanLink results were quite interesting, but the truth is that at no time did we have any hope that the hypothetical game would reached our computers. However, for all these years, the developer CryZENx has been developing his version of the video game, and this time there are ways to download and play it at home.

CryZENx has been working on his own remake for years de The Legend of Zelda: Ocarina of Time. He started doing it in Unreal Engine 4, and has perfected every detail of the game to make it much more current. From time to time, the creator has been uploading videos showing his improvements. CryZENx versions of Zelda are available to their Patreon patrons.

Just a few days ago, CryZENx told its community that it had achieved successfully port your fangame to Unreal Engine 5. At the moment, its patrons can only make do with a small downloadable demo. However, we have been able to see a video that shows in detail the technical improvements that the game has achieved thanks to the change of engine.

As he comments on YouTube, making the transition from one engine to another has not been an easy operation, but seeing the results, he does not regret it at all. The game has benefited greatly in terms of lighting, textures and reflections. Thanks to the change, now the fangames it is also DLSS-compliant, the Nvidia technology that allows you to increase the frames per second thanks to the Tensor core of GeForce RTX cards. We assume that in a few months, this version with UE5 will be available to his Patreon members.

Could Nintendo do a similar project?

If a programmer can do a project like this at home with virtually no help, why doesn't Nintendo do something similar? Have passed 24 years since Ocarina of Time went on the market. Objectively speaking, the game no longer enters through the eyes, since the video game industry has changed and the new generations will hardly notice it.

Projects like this could get CryZENx in trouble, but once again, an independent developer shows us that he can do the work of an entire company by himself. Let's hope that Big N takes notes so that one day we can enjoy a real remake of Ocarina of Time. At the moment, it is almost confirmed that the next Nintendo Switch will be compatible with DLSS, so technically, the graphical step will not be an impediment.


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