The original Pokémon was going to have infinite versions

The first Pokémon games came out in Japan in 1996, and their development was fraught with problems. The Game Freak team didn't have much programming experience, their budget was limited, and Nintendo didn't have high expectations for them either. For Satoshi Tajiri, an aspect that should be reflected in his game is that each player lived a unique game. And for that reason, your original idea was to release 65.535 versions of the game.

Pokémon was not going to be limited by two versions

gen 1 pokemon

Thanks to research from the YouTube channel Did You Know Gaming, we now know that the 'Trainer ID' from Pokémon was going to have an interesting function in the original Pokémon games. Tajiri wanted to develop a single Pokémon game, and that when starting the game, the 'Trainer ID' would work to induce entropy in the game.

In this way, the requirements that Tajiri wanted would be met: two identical cartridges would serve to live a different adventure. Depending on the number generated, the game would show some or other pokemon, making it more interesting creature swapping with other players via Cable Link.

However, Tajiri ran into the voice of experience. Shigeru Miyamoto, I was not so sure that this idea was easy to implement, and the worst; the players wouldn't understand. And, taking into account that it was this one who convinced those above to give Pokémon a chance, those of Game Freak would end up paying attention to him.

I spoke with Miyamoto about how we would go about making players understand that each cartridge was different. He told me that the system I had come up with sounded interesting, but it was a little hard to understand. He said that if players couldn't tell it just by looking at it, then it wouldn't work and it would be better if the color or appearance of the games were different.

So the idea of ​​launching Pokémon Red y Verde (and later, Pokémon Red and Blue in the West) was Shigeru Miyamoto's idea. Since then, Game Freak has followed that pattern in every generation they've released to date. Two identical games, with different covers that sell us the same story, but in a kind of Parallel universes.

Would Pokémon have succeeded the other way?

This debate between the creators of Pokémon took place approximately 30 years ago, and it is fun to see how the world of video games has agreed with Satoshi Tajiri. Today many of the most successful titles have maps and procedurally generated content, and the Pokémon universe could benefit greatly from this technique. However, it is possible that Pokémon would have failed if it had been released as Tajiri envisioned it.

If you are interested in seeing the full DidYouKnowGaming video, we leave you the link right here. He youtuber He has dedicated a lot of effort and a lot of money to translate the interviews he has found in order to publish his research.


Follow us on Google News

Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Actualidad Blog
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.