The mess of ray tracing on PlayStation 5: Demon's Souls will not have

demon souls

Both Microsoft and Sony promised us with the new generation a series of graphic improvements that would allow us to make a leap in terms of visual quality on the console. It was him ray tracing: ray tracing, an extremely attractive function, but it seems that it will not be there as long as we expect it.

Demon's Souls runs out of reflections

demon souls

One of the games that is making the most noise in the PlayStation 5 welcome catalog is Demon's Souls. The Bluepoint title will once again make us enjoy its unmistakable genre as it already did on PlayStation 3, with a remake that looks spectacular and has caught the attention of all fans of the saga. However, it won't be as spectacular as you might think.

The problem will be that the game, although it looks great, could look even better, since the developers have decided not to include ray tracing effects. That is what we can know thanks to an interview conducted by the guys at Level Up, who after speaking with the creative director of Demon's Souls, Gavon Moore, confirmed that the ray tracing technology was discarded to focus on other aspects of the game.

Question of optimization and costs

According to the manager himself, the team ruled out the possibility of implementing ray tracing simply due to a matter of optimization in development time and costs. “Like any other graphical enhancement, there is a cost. If we had implemented ray tracing in the game, that would mean we would have had to leave something out. There is limited time in game development.”

PS5 could do it without problems

These words also serve to clear up any kind of doubts regarding the implementation of ray tracing on PlayStation 5. Moore confirmed that PS5 is absolutely capable of moving this technology, but here in this case it has looked more for perfection in other aspects, more than to include visual flourishes.

The time is gold

PS5 wallpaper

This is something we are already starting to see in some games. In the case of Devil May Cry 5, Capcom decided to leave the Xbox Series S without this functionality, something that could make us think that it was due to the potential of the console itself, but that could be ruled out if we take into account that Watch Dogs: Legion if it will offer ray tracing on the small console.

Watch Dogs Legion

Therefore, we are facing a technical requirement that requires more hours of work, and therefore, more expenses in the production period, so we will see which companies are willing to assume these costs so that their games look a little more striking.

And you, do you value the incorporation of ray tracing in games? Taking into account that it was promised with the new consoles... it is normal for it to be included, right?


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