The sounds of The Last of Us 2: an art that rounds off the experience

The last of Us 2

A bellows, liquid on a hot pan, or sticky substances are some of the things used to generate the sounds that mark the experience of The Last of Us Part 2. Beau Anthony Jimenez, sound engineer for Naughty Dog shows how some of them are created and shows again how important ingenuity is.

The Last of Us 2 and its sound engineers

The Last of Us

The Last of Us 2 It's a great game, one so good that even if you've eaten a major spoiler from its story, you get to enjoy it a lot from start to finish. And it is that the work carried out by Naughty Dog is outstanding in practically all aspects, both those that are related to the gameplay and details that affect its graphic or sound section.

The latter, the sound is much more interesting Well, a large part of the setting and sensations that we can experience while walking through an open field, behind some houses or inside them in absolute darkness depend on it. Hence, as on so many other occasions, it is always recommended to play these titles with good gaming headphones.

Now, in the video that you will see below, Beau Anthony and SoundWorks Collection They share in a few minutes details about the process of creating some of the sounds that you can hear during the adventure. As well as others who are there and who are rarely paid attention to. But we assure you that if the climax generated by the game was not there, it would be completely different.

As you can see, many sounds that accompany this second part of one of the most important and highly valued games, both by specialized critics and by the majority of players who have already enjoyed it, have been created using ingenuity and not a simulation. what was going to be shown.

For example, there are sounds that are made directly with the mouth and later in the studio they are modified and combined with others to give the final result. But there are also others in which a simple sticky substance can be used to recreate what an infected person would sound like. Or, the sound of inflating a life jacket for similar explosions.

There are many ways to achieve this type of sound effects with things as everyday as the sizzling of a hot pan when it comes into contact with a liquid or element at a different temperature.

For this reason, this type of video that is sometimes shared and that gives a more or less detailed sample of creative processes who follow productions of all kinds such as movies, video games and even podcasts are so interesting. Because they give value to the work of sound engineers, without whom the end result of the product would not be the same. And it's good to recognize their work, because with so much visual impact it's easy for sounds to go unnoticed. But They are there and they are really important. And pay attention when the use of spatial audio start to become popular in video games.


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