Books for video game lovers (reading, consulting and collecting)

video game books

The world of video games it goes beyond pressing a few buttons and seeing how a doll responds to your commands on the screen. Everything that surrounds this world has grown in such a way that today it is considered a large part of our culture. And it is that the history of video games has left us a large number of anecdotes and experiences that only increase the interest of users in games, platforms and even people who revolutionized the industry.

Learn by reading about video games

For all that, you're likely to be drawn to a lot of stories and trends, so we're going to leave you with some read-and-reference books to check out and consider adding to your personal library. Below, you will find novels, essays and collector's books that it will never hurt to consult to learn the ins and outs of a particular topic.

DOOM Masters

DOOM Masters

John Carmack and John Romero were two programming-loving friends who decided to start their own video game creation company. After the occasional bump typical of novice pilots, they created what is now considered one of the cornerstones of video games: Doom. But this story has many in-between chapters, and an outcome that may not be to everyone's taste. Be that as it may, video games would not be the same without Carmack or Romero, and with this book you will understand everything much better.

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The Art of Point and Click

point and click

There was a time when adventure games dominated PC games. It was a dream time (for some, like the one who writes these lines), and among all the games, those created by Ron Gilbert stood out. In The Art of Point and Click You will be able to enjoy a 460-page review of many of those games that marked the genre, including more than 50 interviews with their creators and an extensive gallery of screenshots and sketches of many games in the genre, each one more mythical.

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Console Wars

Console Wars

Today we can opt for many options to play video games. Whether on consoles, PCs, mobile devices and even on television itself, but a few years ago, the cake was shared mainly by SEGA and Nintendo companies. Said distribution generated friction in the industry that will always be remembered for extremely aggressive advertising campaigns and sit-ins and tricks that only people who were part of it would know how to count.

In Console Wars we will live just that, also having many stories from the perspective of Tom Kalinske, the CEO of SEGA America who had to manage to beguile the millions of children who wanted a console to play.

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SEGA Mega Drive/Genesis Collected Works

SEGA Mega Drive Book

And since we mentioned SEGA, we cannot pass up a book that reviews the entire history of the brand's 16-bit console: Mega Drive, or Genesis as it was known across the pond. A 352-page book that compiles interviews with people who were involved in the design and development of the console, design plans and a review of the complete catalog of the console with a large collection of art from hundreds of games, screenshots and a spectacular logo collection.

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Unfortunately this spectacular book is out of stock in the official publisher, and the only way to get it is by acquiring second-hand units. On Amazon there are some available, but their price is abusive. The good news is that there is another version more dedicated to Dreamcast, which you can purchase without problems through the website of the ReadOnlyMemory.

SEGA Dreamcast Collected Works

The Art of Super Mario Odyssey

The Art of Super Mario Odyssey

One of the best Nintendo Switch games doesn't get such a label by chance. In addition to its spectacular gameplay, Super Mario Odyssey offers us a spectacular world full of colors and details that is fully explained in this art book. Mario's proportions, the fabric texture of his overalls, and even a look at the sketches of each of the scenes in the game. A gem for all plumber lovers.

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Arcade Game Typography

Arcade Typography

A cult book that only the most observant and old of the place will know how to appreciate its true value. A review of hundreds of typefaces that gave light and color to arcades and that became a hallmark of many video games. Would you know how to recognize a video game by its typography? If the answer is yes... this is your book.

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The CRPG Book: A guide to computer Role-Playing Games

The CRPG Book

Another marvel of the people of BitMapBooks which reviews in more than 500 pages the history of the genre RPG with more than 400 games among which to find master references such as Ultima, Wizardry, Fallout and Mass-Effect. The excellent quality of the binding and printing of the pages make this book a collector's item.

The CRPG Book

500 years

500 years later FFVII

Nor could there be a work dedicated to one of the great games of all times. In 500 years later, the history of Final Fantasy VII through their own creators. A book in which we will enjoy more than 300 statements with which to understand all the references and details of the art of the game that changed the genre forever.

The book will be released on September 16, but you can reserve a unit now in your name to avoid running out of your copy.

Book 500 years later

 

 

*Note to reader: The links included in our article are part of our agreement with the Amazon Associates Program. Even so, our recommendations are always created freely, without attending to any type of request from the mentioned brand.

*Remember that you can sign up for Amazon Prime (36 euros per year) and thus be able to access the contents of Prime Music, Prime Video and Prime Reading as well as enjoy discounts on shipping many products you buy. You can also enjoy a free trial with no obligation.


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