They manage to decipher the hidden message of the Icon of Sin of DOOM II

DOOM 2

After 24 years since the launch of DOOM 2, it hasn't been until now that someone has decided to find out exactly what the famous demonic monster in the last level of DOOM 2 was saying. The result? One more example of how much fun John Romero had fun hiding secrets and funny Easter eggs.

The final boss of DOOM II

Doom II

If you have played this magnificent installment of the saga, you will know that the last level of the game presents us with a confrontation with the Icon of Sin itself. On this map, we will have to resist the wave of other demons that he throws at us and try to sneak shrapnel and rocket directly into his brain to put an end to the final nightmare.

It is a rather complicated level that hides a large number of complex mechanics that, of course, the famous DOOM expert youtuber, Decino, has decided to analyze. The result is countless peculiarities in the lines of code that allowed us to track our position in order to send a demon directly to us to take care of ending our lives.

What exactly does the Icon of Sin say?

Doom 2 Easter Egg

But just upon entering the room, the dreaded final boss greeted us with some rather strange audio that seemed to be a nonsensical demonic message in true satanic ritual style. But the truth is that the audio hides a fun message that John Romero left to remember.

Convinced that it meant something, Decino decided to capture the sound and analyze it in an audio editor, discovering that if it was played backwards, obtained a perfectly understandable sentence. And the result was this:

Hello fellow Doomers. Buy the SIGIL Beast Box and become my b*tch.

Hello dear Doomers. Buy the SIGIL Beast Box and become my bitch.

Obviously we are facing one more joke of the many others that Romero and Carmack hid in their games, this being one of the most curious that we can find in the game.

The complexity of the level

DOOM 2 Icon of Sin

In addition, Decino's video has served to see other peculiarities of the last level of DOOM II, since the textures of the Icon of Sin have a small alignment error which leaves a fairly large gap between two of the texture files. This bug is perfectly visible in the middle of the game, so once you know it's there, it's completely impossible to stop seeing it.

In addition, the demon launch system hides a small bug that causes one of the objects that appear on the screen to scroll infinitely. After calculating how the reaction time terms work, Decino concluded that it could be the case that two values ​​match, causing the spawn cube to scroll infinitely across the map and eventually requiring a time of to 12 years so that the resulting demon appears correctly on the map.


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  1.   promise said

    Carkman!? Isn't it Carmack?